Hello Remote Presence Listeners. Welcome to the podcast’s first blog series, which I am dubbing “Artichoke Rising.” The purpose of this blog is to chronicle my decent into the madness that is Tohaa from the get go. I’ve strictly played Yu Jing up until this point so this will be my first foray into a true second faction (as in, not just a sectorial of a faction I already played) and I know that there are a number of people out there that are interested in “how to start ‘X’ faction” type material. Thus I decided I would bring you into the inner workings of my brand new force. So, without further ado, let’s get into the process of starting Tohaa!
As an avid Yu Jing player, what made me decide to pick up Tohaa as a second faction? That’s a great question, and I have some answers for you.
Yu Jing is one of the most well rounded and versatile factions in Infinity, so they are capable of achieving nearly any playstyle better than anyone with the possible exception of Nomads. That being said, I wanted a second faction to play very differently from the Empire. Tohaa definitely fits the bill here. The ability to have multiple fireteams and the symbiont armor rules combined with a complete lack of REMs and any significant hacking makes them play very differently from what I usually run in Yu Jing. I also wanted tools that I am not used to having, things like viral and K1, g:synch units, zero v smoke, and fire all over the place. It seems that Tohaa has everything (or nearly so) that I haven’t been able to get experience using in Yu Jing, which makes it perfect for my second faction.
There are a number of people that feel that the Tohaa are “OP” as of late, most notably after the release of the recent Kerail Preceptors. While the Tohaa bring a number of units that players from other factions would love to get their hands on, I don’t see anything about them that is truly game breaking, and I have yet to have an issue dealing with them on the table. Regardless, I’m looking forward to getting to know these alien beings a little bit better as time goes on.
With this being my secondary faction, I wanted to really be able to take my time and make my models look good. I may not be an expert painter/modeller, but I definitely feel that I have been selling myself short with most of my Yu Jing due to wanting to have models painted in time to get them on the table. So I made a promise to myself that I would not field a single Tohaa model unless it was painted. That being said my first step is to pick a color scheme for my force.
The overall vibe I want to achieve is that of a sinister, regal, almost elf like group. So I scanned the interwebs for some concept art that would fit what I envisioned in my head.
This piece really hit home for the Tohaa themselves. I love the pale skintone as well as the almost tribal markings on the face. The blue is a great color for some highlights and effects as well. The face markings will really add to the sinister vibe I want to accomplish, and will give each figure a little more individual character as I can change the patterns up for each model.
The skintone for my Tohaa will be a pale, light grey/white and I want to differentiate my Chaksa from them a bit. After deciding on the tone for my Tohaa, I remembered the tribal markings of the Qunari from Dragon Age and thought they would look great on Chaksa. Giving them an inverted skintone and marking color (like the above piece of Dragon Age concept art) would keep the overall style of both races coherent while making them very much distinguishable from one another.
So now we come to the rest of the color palette, and this is where I am still uncertain as to what exactly I want to do. I have a few ideas that I like in theory, but the application of them on the Tohaa models is what is keeping me from a definitive decision.
The first is from another piece of Dragon Age concept art. The white/black/gold schemes here give a definite regal vibe and will keep the overall colors fairly minimal, which I am generally a fan of. But, my Yu Jing is white primarily, and it would be nice to paint something a bit different.
The second is keeping rather in line with the first piece of art in this article. Keeping with the dark greys and using blues and whites to accent and make the model pop would also maintain a minimal style.
The third scheme plays off of the bonewhite and yellows from this piece of Destiny concept art. The Fallen are a very noble and regal part of the Destiny universe, and Bungie’s aesthetics have always been superb. I feel like this is the least sinister scheme of the bunch, but I do really like the overall appearance.
So, I’ve got three schemes to choose from and I’ll need to decide on one relatively soon so I can start getting paint on some models. What do you think? Should I go for the dark, super sinister vibe of the dark grey/blue scheme? Maybe the super regal gold and white? Or maybe the more muted yellow and bone? Time will tell, but I’d love to hear what the rest of you think.
Next time I will be discussing some of the core units of the Tohaa, and my first impressions of them coming from another faction. See you next time.