Remote Presence - an Infinity Podcast
ep 17

Don’t be a…

Hey all! ¬†Don’t be a…

This time around we spend some time elaborating on what we went into last week, because BOY OH BOY DID WE GET SOME FEEDBACK ON IT! ūüėČ

A lot of it was due to either misunderstanding our message, or us not conveying it as well as we should. ¬†A lot of the misunderstandings came as a result of what we feel is “baggage” from other games and play environments. ¬†It lead to some great chats with listeners on the subject of “being competitive” so we wanted to spend a little more time elaborating on what we think that is: putting your best foot forward in giving your opponent a good game, while still trying to win the game and not being a dick while doing it.

That is kind of a mouthful, but it sums it up about the best way I can think.  In doing this, we kind of re-affirm the purpose of our podcast, and what it means to us as podcasters.

We talk a little about winding down our Escalation league, and about Community building a little.

We also go into the concept of “Rules that win you games” and while I won’t go into that here(you’ll have to listen!) we focus in on some rather neat rules and gear that we consider to be very valuable in helping to tip the tide in your favor while playing games.

We touch on the “Rambo Style” of play that many are fond of and offer some tips and tricks for making this playstyle work in a world of ITS missions and button pushing.

Finally we cover a great listener email from Bryan who asks us questions on ARO Lanes, starting a new Escalation league, some Haqq specific unit questions, and finally about painting tools.

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ep 16

Peak-ing Duck

Peaking. Not many of us actively think about it in regards to gaming, but it’s definitely “a thing that happens” based on conversations that we have with gamers all over.

Joel returns to us to discuss the topic of Peaking in game, and finding interesting ways to get around it, and to stay fresh and on top of your ITS gameplay.

In addition to this topic, we talk some more as a group about The Iowa Incident as well, and about our upcoming ITS Satellite Event: Twinfinity 2017.

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After Hours

Unconsciousness Level 2 – RemPres @ The Iowa Incident Mk 3 Infinity ITS

WARNING: Unconsciousness Level 2(previously known as After Hours) is Explicit! ¬†We drink, we swear, and we drink again. ¬†It is not family safe, is not work safe, but does tend to get a little funny. ¬†This episode is fairly light though, but I made a promise to include a disclaimer, and I’m keeping that promise! ¬†Also, there’s no editing. ¬†Don’t complain, we were in a giant room full of people at an Infinity ITS event and there were five of us!

It doesn’t happen often, but every once and awhile Sean gets a little crazy and packs up all of the podcast gear into a nice cozy container and brings it to an event.

This time around, he brought it to The Iowa Incident Mk3 and we recorded a fine vintage rounding out at just under two hours of your life that you will frankly never get back.

Joining Sean at the table were the following fine folks:

  • Will Thompson, Iowa Warcor and Iowa Incident TO
  • Jeremy Kinser,¬†Iowa Warcor and Iowa Incident TO
  • James Chauvaux, Indianapolis Warcor
  • Chad Nicholson, Indianapolis Warcor

It was great to have time to hang out with these wonderful guys again, all of whom I had met and become friends with during my trip to GenCon!

Our topics range from talking about our first day at the Iowa Incident itself, to Will and Jeremy’s thoughts on going from a 14 person Mk2 to a 34 person Mk3. ¬†We talk about the community and game in general, and painting, and I don’t even remember what else.

It was great to be able to capture a wonderful conversation with these four awesome guys.  We hope that you enjoy it!

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ep 15

Welcome to The Shitshow

Well, I didn’t think that we would actually do this, but we did. ¬†We crammed five guys into my home office and recorded a podcast episode.

Today we had both Sean and Greg, who were joined by Tor, Jamie, and Brian.

It started with Sean totally messing up the intro song.  Also, because we had five people with us we had to break out some of the less-good microphones.  As such, Tor and Brian might be a little quiet from time to time, and I apologize for that.  After this, we will be returning to our usual 3-person format!

I’m not going to list out a timing breakdown, because frankly, it’ll take me time to do that and I am leaving for Iowa Incident very soon and would like to get this published before I leave.

We discuss a few topics:

  • Upcoming new releases
  • The new Limited Insertion optional ITS rule
  • Our local event, “The TERRAINIMENT” and what everyone played
  • Dropping out of games
  • Some of our favorite “tricks” in Infinity

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ep 14

GenCon: The Con of Cons!

Welcome to our GenCon EXTRAVAGANZA!!!

Sean made the very perilous trek from The Wall out to GenCon 2016, and spent his weekend running demo games, meeting people, talking to everyone, and doing a fair bit of drinking because, well, no family!

We did not get into the FAQ this episode, so we will be sure to cover it in the next one!  There was just too much to discuss tonight!

There will not be any timestamps for this episode, instead here is a rundown of what we discuss, in the order in which they are discussed:

  • August Releases
  • September Releases
  • Seminar Coverage
    • Company Information CB shared with us
    • Infinity RPG Art
    • Angel Giraldez Masterclass Vol. 2
    • Warsen.al segment
    • Infinity Manga Art
    • “10 Ideas that Corvus Belli would like to do”
    • Dossiers and Renders of upcoming models beyond September
    • QA Session
  • Sean gives a quick rundown of his first GenCon experience
  • Let’s plug Studio Ultramega
  • Quick rundown of Midwest Infinity Events

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After Hours

After Hours – Other games and pricing, “a Joel Rant”(TM)

This short After Hours clip was cut out of Episode 12.

Part way through the episode Joel launched into a rant about game and miniature pricing where it relates to the manufacturer of “another game system”.

Note that while you’re reading this, you probably think it’s going to be a massive hatefest on said game system, but in true Remote Presence spirit: it is not. ¬†I think that we do a pretty good job of keeping the discussion from being a bash-a-thon and we even get into just how spoiled we are today when it comes to miniature gaming.

We live in a golden age, let us not forget that.

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ep 13

The Red Veil Bonanza!

Red Veil!  Red Veil!  Red Veil!

It’s all anyone wants to talk about, and with pretty good reason. ¬†It’s a killer release, with some absurdly good models, and like its predecessor Operation: Icestorm presents an immense value for both new and veteran players alike.

Sean has a pre-release copy of it on his desk thanks to the amazing Warcors program, and we sit down for a night of discussion about the models and units. ¬†Of course, we don’t forget about the other contents of the box, but lets face it: we all really care about the models and units!

We also take some time to discuss what information we currently have on the upcoming Dire Foes releases, as well as the other pair of GenCon releases: the GenCon Exclusive Unknown Ranger and the pre-release of Miyamoto Mushashi.

Greg and Sean provide an update on the first round of the Twin Cities Summer Escalation League, and we get to talking about a trio of listener emails on the subjects of Umbra Samaritan Haris Fireteams, looking at a 200 point listener Haqqislam list, and finally talking briefly about TAGs and specifically Teutonic Knights.

Finally, we pimp a few events that we will either be attending, or are involved in!

Timestamps:

  • 00:01:09 – Intros
  • 00:04:04 – GenCon release discussion(Unknown Ranger, Mushashi, Red Veil)
  • 01:23:20 – We basically talk about those GenCon releases for the better part of 90 minutes, so enjoy that.
  • 01:23:21 – New Dire Foes discussion
  • 01:48:38 – Twin Cities summer escalation league update
  • 02:14:52 – Breaktime!
  • 02:16:30 – Listener Emails
  • 02:59:11 – Sean plugs some upcoming events

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ep 12

Back in Orange or Orange is the new Black!

Aaaaaaand we’re back! ¬†Back in Orange! ¬†Or at least Sean is. ¬†Kind of.

I know that we’ve been away for awhile now, and I do sincerely apologize for this transgression! ¬†But today we have Sean, Joel, and Greg back again to talk about a number of topics and to hopefully fulfill the need in your life for another Infinity Podcast.

Today we start by talking about some of the new releases and teaser images that CB has been throwing us on the internet.  We move into a conversation about getting started with Vanilla Yu Jing and talk about how we approach building a table to play Infinity on!  We take a listener voicemail from none other than the illustrious Rodge of WaaaghPaca which leads into a discussion on combat groups, order count, and distribution of orders among combat groups.

I normally hate to publish on Fridays but I really wanted to get this out to you today. ¬†Also in the interests of being lazy, I’m forgoing the normal timestamps because I kind of forgot to note them down during the editing process. ¬†Sorry, but I’m sure you’ll still enjoy this shit. ¬†For realz.

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ep 11

Random musings and Onyx Contact Force chat!

Three words: Onyx Contact Force

So with todays offering, we tried to do sort of a “mixed bag” type discussion, with Joel bouncing random topics off of us and little to no actual organization. ¬†For the most part I feel pretty good about how it went, but one thing jumped out at me while editing: the conversation always seemed to come back to Combined Army and their new Onyx Contact Force.

So if you’re interested in this hot new Sectorial army, this might just be the episode for you! ¬†The thoughts on it are a little disjointed throughout the episode but it comes up quite a bit. ¬†I’d still love for us to do a more organized, coherent segment on the Sectorial(and we probably will) but for now, please enjoy these thoughts!

We also talk about “Problem Units” such as Haramaki Fireteams with multiple missile launchers, Killer Hackers, Fireteam Duo, D-Charges, Order Count, and going first in games now that HSN3 is here. ¬†There’s also some talk about Blood in the Sun, JSA, and a few pieces of listener feedback.

Timestamps:

  • 00:02:07 – Intros
  • 00:04:30 – News
  • 00:25:40 – Umbra Samaritans, and OnyxChat
  • 00:40:41 – Haramaki and “problem units”, and Sean makes a fool out of himself
  • 00:58:42 – Hackers, Killer Hackers, and No Hackers
  • 01:13:37 – Remote Presence public service announcement about airplanes
  • 01:15:20 – Combined Army lacks killer hacking devices?! / And some more OnyxChat
  • 01:25:50 – Fireteam Duo is awesome!¬† So are D-Charges as close combat weapons!
  • 01:32:25 – Order count
  • 01:52:00 – Going first!
  • 02:08:00 – Listener Feedback
  • 02:18:34 – Blood in the Sun and apparently some JSA musings

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After Hours

AGGRESSION!!!

Greg was running late to our EP11 recording, so Sean and Joel sat down to talk on a topic near and dear to their hearts: The Morat Aggression Force!

Morats have been the subject of much malign since the pre-and-subsequent-release of HSN3 and frankly, Joel and Sean just don’t see it! ¬†Since Joel has recently picked up some Morats to carry the torch at Blood in the Sun, we felt this lack of our Triad/Haris Fireteam would be a great opportunity to muse on the changes to Morats, and what Joel has come to like about the Sectorial since diving in a few weeks ago.

The intro music is KMFDMs “URBAN MONKEY WARFARE” and the outtro is KMFDMs “STURM & DRANG”.

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Greg

Greg

Sean

Sean

Joel

Joel